Remnescens

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Reactive Psychological Experiences

Remnescens creates sentient games that explore memory, time, and human fragility.

About the Studio

Remnescens means “that which remains in memory and is consciously felt.”

Our purpose is to create reactive psychological experiences — games that feel, remember, and return fragments to the player.

Before the Silence Claims

Silence is a metaphor for death. It patiently waits to claim stories, emotions, and memories.

Timeline

In Absentia

A free playable short film. A human drama and a narrative mystery.

Context: concentration camp in Poland, 1940s. Player: anonymous test subject in ecphoric memory experiments led by Anton Bormann.

Expected release: January 2026.

Relicarium

Narrative game set in the 1980s. The player explores the Relicarium — a mausoleum of objects infused with reminiscence.

Exploration of ecphorias, sanity system, and the constant presence of AntonA.

Status: in development.

News

[09/2025] Development

In Absentia is still scheduled for January 2026. Relicarium remains in production.

Contact

Email: contato@remnescens.com

Steam: Steam Page

Social media: Twitter, YouTube