[09/2025] Development
In Absentia is still scheduled for January 2026. Relicarium remains in production.
Remnescens creates sentient games that explore memory, time, and human fragility.
Remnescens means “that which remains in memory and is consciously felt.”
Our purpose is to create reactive psychological experiences — games that feel, remember, and return fragments to the player.
Silence is a metaphor for death. It patiently waits to claim stories, emotions, and memories.
A free playable short film. A human drama and a narrative mystery.
Context: concentration camp in Poland, 1940s. Player: anonymous test subject in ecphoric memory experiments led by Anton Bormann.
Expected release: January 2026.
Narrative game set in the 1980s. The player explores the Relicarium — a mausoleum of objects infused with reminiscence.
Exploration of ecphorias, sanity system, and the constant presence of AntonA.
Status: in development.
In Absentia is still scheduled for January 2026. Relicarium remains in production.
Email: contato@remnescens.com
Steam: Steam Page